![]() "I have the same issue" is what I said, if you need the log file here it is Please make your own thread instead of posting in this one and post the log file you get and any error messages. This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril.Ģ3:57.34 : Extra: Ģ3:57.34 : Running with arguments: [-userProperties, . To index multiple values under a key, use Multimaps.index.Īt .Maps.uniqueIndex(Maps.java:1385)Īt .Maps.uniqueIndex(Maps.java:1341)Īt .Loader.identifyMods(Loader.java:427)Īt .Loader.loadMods(Loader.java:566)Īt .FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232)Īt .init(Minecraft.java:513)Īt .run(Minecraft.java:421)Īt .Main.main(Main.java:118)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .invoke(Method.You posted in a random unrelated thread and you have not provided any details besides "I have a problem". ![]() Please, I spent so long to put up this project. It is impossible to delete them completely. When I execute the test environment all of these duplicated class files are regenerated back again. So I try to fix the problem by deleting all files with the original mod name (since I am keeping the new mod name at that moment.) It did not work. You see, in there exists one batch of class files named after the original mod name, and another batch of the same duplicate class files but named after the new mod name. I see the stem of the problem is that in the "build" folder it includes multiple duplicated Class and Java files. A name change would cause a catastrophic error for the entire mod? What should I do to fix it? I did not change anything else.Īnd when I changed the name back nothing was fixed. After I attempted to change the 'Mod Display Name' in the workshop setting this time, the test Minecraft quits immediately after it opens. Then I just finished updating it to v1.1 recently. Three months ago I made a 1.0 version of my mod. I have a creative project on this version.) I am using MCreator 2020.2 (I know it is very old and buggy, but I have to use it to support Minecraft 1.12.2. Allow me to elaborate on this situation under a very specific scenario.
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